All Around The Grid


Ghostly Avatar!
November 9, 2009, 6:18 pm
Filed under: exploration | Tags: , , , ,

No, this isn’t a Halloween post.  This is about a stray Avatar near the land of Claireschen Hesten.  Apparently this stray Avatar had been hanging around on nearby Linden Land for several days.

Several of us from the Trilegy Group popped in to check her out.  We then decided to have a bit of fun.

This is Kimmark Karillion, th poor Ghosted Avatar.  Sadly, because she was on Linden Land, our plan to put her in a quarantine pin wouldn’t work since we can’t build there.  Thankfully, Claire’s store was very close by.  Se we decided to push her into the store so Claire could kick her.

Things ended up getting a little kooky after that.  As near as I can figure it has something to do with the SIM Crossing.  Basically, at some point she began bouncing repeatedly across he ground.  She made very slow progress but started bouncing off through Claire’s house and presumable off to regions unknown like some sort of crazy Avatar Weather Balloon or possibly a human Tumbleweed.

I snagged this group shot before she bounced away.

Claireschen Hesten, Ghostie, dushyant Nandahar, Cronic Pooley and Myself.

So if you see her on her bouncing travels, drop her a freebie or some lindens or something to help promote her journey.



Linden Lab’s “Behind the Firewall” Product
November 6, 2009, 8:10 pm
Filed under: commentary | Tags: , , , ,

Occasionally I like to discuss some more serious subjects around here, this is one of those time.

I’ve been taking an increasing interest in what Linden Labs has been up to and their “Official Blog.  I will admit that this has been somewhat linked to their improved Web Dashboard, which I’m almost embarrassed to admit, I have been using quite a bit.

Here’s a recent post about thie new/upcomming “Behind the Firewall” Project.

It’s being pushed as a stand alone Second Life solution for enterprise.  I find this kind of odd on several levels and it raises some questions.  One, does it interact with the LL Asset database.  That is, can I take my virtual stuff to the stand alone server?

If no, then my next question would be, what is the benefit of this over using OpenSim?  OpenSim is free aside from Hardware, and it’ll run on some pretty old (cheap) hardware.  I’ve set up 3 OpenSim “grids” for personal use in the last year using this guide.  Granted there has never been more than one user connected to these sims at any given time, but none have been on any level of high end hardware.  They all used leftover relics that were intended for the dumpster from my employer.  My current go sits on my Laptop, which is something like a 1 Ghz Pentium 4 with 512 mB of RAM.  I run the Sim server and the Second Life Client on the same machine.

The OpenSim experience is certainly nothing like the real SL experience and my use of it is limited to testing out building techniques and textures.  However, in the interest of money savings, if you’re not getting your Second Life clothing and shapes, why not just deploy an OpenSim server in your company?  You’ll have to build everything from the ground up anyway.

I mention this mostly because this system can’t possibly be cheap.  It’s my understanding that one Second Life Region is the equivalent of one physical Real Life Server (Excluding OpenSpace Etc).  They charge $1000 USD to set up a Region then some ridiculous hundreds of dollars a month upkeep.  To deploy a system that will effectively eliminate part of what they consider a core customer base (Though it’s questionable if they actually are), that brings in these high constant cash streams, doesn’t seem like an economical idea unless they are over charging to make up for it.

On theother hand, I’m sure there are benefits and factors I’m not aware of that someone who knows better could explain.



The Cornfield
October 28, 2009, 7:43 pm
Filed under: exploration | Tags: , , , ,

Here’s a bit of an oddity that I was not aware even existed.  The Cornfield.

I received a random IM from one of my groups stating “Hey, Party at the Cornfield”.  I had just finished up meeting with a friend and decided that since I wasn’t busy doing anything else I’d drop on by.  The SIM quickly filled up.  There was a “party” but it was mostly people just standing around.  No dancing going on.  There were, interestingly, 4-5 Lindens there as well, skulking about.

Then I happened across this tablet.

The text reads…

The Cornfield is a region of mythological status where once naughty avatars were sent to think about what they had done. “The Corn Field” is a vast star-lit field of corn and was cut off from communication with the rest of the world, a reference to the classic Twilight Zone peiose “It’s a Good Life”.

It’s Located at the North-West tip fo Orientation Island 1 and closed to the public.  For the first time, this Halloween Season 2009, Linden labs has opened The Corn Field to all residents of Second Life.

Let the Haunting… I mean Fun Begin.

The regions are also decked out with some Halloween decorations and ghosts which I doubt are standard fare for the banishment island.  Upon first reading the description it struck me as extremely gimmicky.  Like ti was just a story made up to make the place seem more spooky.

As it turns out, the story is true.  Who knew.



Dissapointing and Expensive…
October 12, 2009, 3:34 pm
Filed under: Review | Tags: , , , , ,

I don’t make too many expensive purchases in SL. I generally won’t spend more than 100 for clothing, maybe 150 if it’s an outfit or I REALLY like it. I don’t own land so I don’t buy homes. I occasionally rent but I stick to cheap and low prim furniture or build my own furniture. I will occasionally branch out and get some slightly more expensive hair or some sort of fun HUD kit but I don’t buy skins or shapes.

One thing I do occasionally buy is vehicles. I really enjoy traveling manually over point to point teleportation. I like to see the sites as it were. I sometimes wish this were a forced action (it used to be, sort of) as it would make the world feel “busier” but then it takes forever and I can see why they let you TP anywhere.

I recently purchased this Delorean vehicle from Back to the Future. Why a Delorean? Because I’m in general a huge 80s Junkie. My ideal SL experience would be cruising around in my Delorean dressed as Molly Ringwald with “Beat It” on the radio going to frathouse parties and getting into wild crazy antics. Ok, I’m not quite THAT much of an 80s junkie ^_^;;

It was a whopping 1250L. I’m not positive but this may be my most expensive purchase yet in all of my 3 or so years in Second Life. Sadly it was also generally disappointing.

The first and biggest disappointment is that instead of being a car that you rez then drive, you rez a frame then attach a bunch of car parts to your AV. When you sit on the frame, everything comes together to look like a car. I imagine that this is due to the high prim count. This thing is like 800 Prims and comes in like five pieces. I’ve built a few vehicles and there is some sort of odd engine mechanic that prevents vehicles from being larger than 30 prims plus the driver. On the other hand I’ve seen a few ships that are multiple pieces with high prim counts that are drivable so there is obviously SOME sort of work around to get by this. Maybe the work around doesn’t work on cars?

The least they could have done is is included a rezable “display model”. Still, 800 prims is a lot to dump on a sim and most places aren’t buildable anyway. Why is this really an issue though? For starters I tend to wear a lot of junk when traveling around. I have little Neko ears and a tail, I wear glasses, Sometimes I carry a skateboard, I wear hoodies and sweaters with prim parts, and I have a few AOs and a Twitter device that I carry. The point is, I don’t like to have to attach car parts because it messes with my regular outfitting. Also, when traveling by vehicle I’ll often stop and park my vehicle somewhere and wander around a SIM. It’s hard to find a place to re-rez the vehicle since everyone is afraid of griefers and newbie litter that I don’t like to pick it up when I park. If I know I’m not comming back I’ll take it (or delete it) but that’s not always the case.

With the Delorean, I have to stand up, then detach a bunch of car parts, then make sure my clothing has all of it’s parts reattached. It’s a pain.

My second Complaint, the advertisement suggested this vehicle has a “flight mode’. Half of the “neato kewl” factor of the BTTF Delorean is it’s ability to fly. The instructions don’t list how to accomplish this however. I tried contacting the creator to no avail. PgUp and PhDn don’t do anything since they control the gears.

Additionally, there’s supposed to be a ton of particle effects at 88mph but only the glow effects seem to actually work. I test this in a sandbox where I knew I could build and run scripts to no avail. Of course I also had trouble keeping the thing from flying off the map with region crossings and whatnot so it’s possible I simply didn’t get “up to speed”.

I guess what I’m saying is, at least until the bugs get worked out, avoid the Lithium Motors Delorean. I have it but I’ll be sticking to my Bispa Scooter or one of the freebie SEAT cars I’ve picked up or if I want to fly, one of several little crafts I’ve constructed myself.

Here’s a few more pictures of the Delorean, which does have the plus of looking impressively detailed, though some of the proportions are off and some of the effect could have been better accomplished via textures.



Owl City – Fireflies
October 6, 2009, 3:59 pm
Filed under: Non Second Life | Tags: , , ,

What does this have to do with Second Life?  Ok, technically nothing.  I did first hear this song though during the SLBLogger Party last Sunday though.  Or was it the Sunday before that?  Not sure ^_^.  Anyway, I love this song.



The Dance
September 29, 2009, 6:54 pm
Filed under: commentary | Tags: , , , ,

I hate to admit it, but I’ve been around Second Life for a fairly long time.  Probably the most regular and common activity, aside from SLex, is dancing.  There are countless clubs out on the grid with a wide variety of dances available.

In the past you’d generally have to either find a dance board to join the “group dance” or you’d find a Poseball or two and sit on it to animate your Avatar.  You could also select from dances in your inventory and simply “Play In World”.

The last couple of clubs I’ve attended had something that seems relatively new.  It’s sort of a combination of the board and the poseball.  You click on a small nondescript object and it will spawn a pair of balls for you and your date/friend/so/etc to use.

You see, previous methods had a few draw backs.  The board wasn’t too bad though generally everyone would end up in sync with each other, which is kind of cheesy.  The poseballs, if unoccupied, are just plain ugly.  Notice in the shot there, you don’t see the ususal red and blue sphere floating all over the place.

It certainly helps with the mood.  something else I’ve noticed is that the animations themselves have gotten much better and much more elaborate.  At least at this club, Phat Cat’s Jazz Club.  They have some very romantic dances and a lot of variety.  The scenery is nice other than the billboard of some guy’s head (possibly the DJ or the Owner, I didn’t look too close).  It can be found here if you wish to visit it, it’s certainly a nice place for a date.

http://slurl.com/secondlife/Phatland/167/103/22/



The Problem of Second Life As I See It
August 24, 2009, 2:25 pm
Filed under: commentary | Tags: , , , , ,

I’m going to take a moment here for a slightly more serious post.

I’ve been using the same account in Second Life, off and on, for three years plus now.  The one main consistent problem with the whole Second Life world is “user retention”.  There was a period where Linden Labs was touting how many millions of users they have.  The problem is that at any given time the peak number of actual user accounts is maybe 100,000 – 200,000.  Basically, it’s a small fraction of the total number of registered accounts.  Also, which accounts are “active” fluctuates constantly.

And what counts as “active”?  If a person logs on once for an hour then never returns, technically that was an “active account” for that month.  And how much consideration had been put into alternate accounts?  That is, people with more than one account, or people with bot accounts that they use as store models?  I have I think 5 accounts total myself.  I’ve seen text only viewers designed mostly for store model bots so you can run 4 or 5 instances on one machine without the performance hit.

The point is, “newbies” tend to get frustrated or lost and never return.  The problem is, that there doesn’t really seem to be any good clear resources for new players, despite that there are a ton of resources out there.  I suppose the other problem is that there isn’t an easy explanation to “what do I do now”?

Second Life is different things to different people.  Some people use it solely as a glorified IRC chat.  Their AV may look ugly but they don’t need it to be pretty, they are just chatting via text.  Others like the visual social aspect and will want a pretty AV so they can “dance” at clubs or even just explore interesting regions with friends.  Others use ti for building and creating.  I’ve been to several SIMs that were beautifully crafted abstract works of art.  Not just parcels or objects but entire SIMs that don’t have any other real purpose than to be pretty.

Regardless of what you use Second Life for, one thing that almost every user needs is money.  Specifically Linden Dollars (L$).  There are two main ways to acquire money.  You can buy it directly using real world currency.  This is easy and likely the way you’re going to get any sort of useful initial amount.  You can also build and sell in world good or services.

This tends to present the largest hurdle.  Truth be told, I sometimes don’t understand why other than it’s possible that, despite the supposed age restrictions, most of SL’s population isn’t old enough o own a credit or debit card.  For $10 US dollars, you can get yourself 3000 – 4000 L$.  As long as you shop around and are smart with your money, this will take you a LONG way.  It’s an investment I probably make once a year.

However I do have some added benefits that others don’t get that skews my money perspective in world.  You see, Linden Labs used to GIVE basic accounts a weekly 50L stipend.  At one point, the use of alternate accounts to funnel these stipends into one account became somewhat rampant, so Linden Labs did away with the weekly stipend.  I imagine their long term goal of ramping up the popularity of the world also made this free money less cost effective.  When they did away with the stipend, any account created before was grandfathered in and still gets their money each week to this day (provided they log in once a week).  I still get a stipend on my main account.  It’s part of why I keep my main account despite that I occasionally wish I had a better name.  It “seemed like a good idea at the time”.

Anyway, I can see why they did away with the stipend.

One thing I do wish they would do though is either get rid of the upload cost, or give each account say, 5 free uploads per month.  This would encourage creativity among new players.  Right now it costs 10L to upload an image, animation, or whatever.  I also see why this is in place.  These uploads cost storage space for LL.  With no cost to upload, people would upload loads of junk willy nilly.  Making it cost money eliminates needless uploads.  On the other hand, 10L is a lot for one account who’s primary source of income is camping chairs.  Sure, you can build all you want for free, but you’re unlikely to sell anything without a decent texture or animation attached.

An alternative solution would be to incorporate a “preview upload” function into the normal viewer.  That is, it uploads, but only locally and only you can see the texture when applied to an object.  I’m pretty sure that there are alternative viewers that do this.  Basically, the idea is that you know your texture will look good.  I was building a car once and only after I uploaded all of my textures did I discover that the alpha was incorrect and the whole thing was covered in ugly purple borders.  Great, now I’m out a ton of L$ with useless textures.  I had a mess of shirts once that had a similar issue where they turned out to be translucent despite looking proper in Photoshop.  Thankfully I had previewed these on my OpenSIM server where I can upload for free all I want.

There’s also the issue of making sure logos and graphics on shirts look ok when applied to a curved Avatar shape.  Something not easily judged in Photoshop.  The point is, textures are an important part of selling, and getting them right on the first try is tricky.  Trial and Error can get expensive fast.

Anyway, allowing a limited number of “free uploads” each week would allow new players to explore the process of building and possibly allow them the ability to sell merchandise to make money.  Or even just allow them to make their own outfits as opposed to buying them.  If it’s “uploads” instead of “free L$” it discourages the creation of alt accounts specifically for money funneling.

I’ll go ahead and wrap up there though I have other idea and suggestions of what could make the experience better.  This post is getting rather long however.



Spacedock
August 23, 2009, 5:29 pm
Filed under: exploration | Tags: , ,

Ok, I was hoping to have more to add here but I can’t find the location of this amazing sim.  If you know, feel free to email me!

I hope to remove this issue of forgetting where these places are by using Twitter more.  If you want you can follow my account here.

So, on with the screen shots…



Lonely Avatars
July 30, 2009, 5:19 pm
Filed under: commentary | Tags: ,

I see a lot of Avatars of all sorts sizes and designs in my travels.  One type that always seems a bit odd though are the alone, posibly AFT, avatars.  I came across one that was laying in a bed sleeping.  I was busying exploring a nearb build so I checked on the lonely AV several times and she never left for a long while.  I came across the AV above the other day, floating alone, on a slab of concrete.

The only thing I can figure are these are people who never log off.  I didn’t say they never leave the world but if they ahve something else to do they will leave thier AV somewhere or in a bed “sleeping”.  Seems like a bit of an odd practice personally.

Another idea is that these people are simply busy in IMs.  They set thier AV to do something idle while using SL as a glorified AIM client.

I’ll just mention these are not idle bots or campers.



Shadow of Intent
July 28, 2009, 8:33 pm
Filed under: exploration | Tags: , , , , ,

I like to do a lot of randome exploring in Second Life.  I man really random.  Like when yuo opena  map, throw a dart at it, then go wherever the dart lands; that kind of exploring.  This si easy in Second Life.  Open the map.  Chose a random nearby region, often one that seems to have an interesting name or map image and select teleport.

Admittedly, I do try to avoid regions that have people on them.  It’s not real polite to drop in on people’s random personal space, especially when they are hanging around.

This is one such random region.

Shadow of Intent (SLurl)

This one is actually best experienced with decent graphical settings as it serves no other purpose than to be extremely visually beautiful.  I absolutely love the mysticism behind these pillars jutting up from the water.

Also there is a rather elaborate Airship docked on the grounds though I have no idea if it flies and since the island is isolated it doesn’t really have anywhere to fly to anyway.  There si also some photos of, presumably, the owner of the land inside the airship.

Further exploration reveals a box under water with some odd pictures on the sides.  Also, with flight assistance you’ll find a mostly empty skybox located in roughly the same area as the underwater cube.